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ginetto

Member Since 31 Oct 2004
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Posts I've Made

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

15 February 2020 - 05:08 PM

View PostEggbomb, on 15 February 2020 - 01:26 PM, said:

...
I had a problem with the pit wall not putting texture on the end or top. Which I had fixed in the TEX file, but it came back and I have not found a solution yet.
Other that having the proper lines in the TEX file, you need to give the wall in the GTK the proper unk 4 values to show front wall (32), end wall (64), top wall textured once left right (2). You summ alll the unk4 values and assing them to the wall for that section.
If you use the little tool I posted above it is very easy because does the sum and copy the value in the clipboard so you just paste in the GTK.

View PostEggbomb, on 15 February 2020 - 01:26 PM, said:

I also had a problem with another layout, where the program would crash whenever I drove close to the pit wall. Even though everything was positioned exactly where it was on the 1st track, FB values the same as well.
..
Cannot help you here without actually seeing the build files, sorry; too many possible causes...

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

13 February 2020 - 04:55 PM

Pretty close to your video, bravo! :rolleyes:

Your next step now is to put UNK 4 values especially to 20xx walls (for example; 131072 saves so many polys drawn if you have thin vertical walls)
Use this to create the correct number for each wall and to understand what they do :thumbup:
Attached File  GPLunk4ver22.zip   25.14K   0 downloads

Do you know what to write in the TEX file for the various sides of the vertical walls?
see example below:
2053 0 0 10.0 1.0 hay_t
2053 0 1 10.0 1.0 hay_s
2053 0 2 1 1 hay_t
2053 0 4 1 1 hay_e
2053 0 5 1 1 hay_e

2054 0 0 15.0 10.0 grass
2054 0 1 15.0 10.0 grass
2054 0 2 1 1 grass
2054 0 4 1 0.2 a_wall2
2054 0 5 1 1.5 a_wall2

2054 1 0 15.0 10.0 grass
2054 1 1 30.0 1.0 verge1
2054 1 2 1 1 wal2_t

2054 2 1 20.0 1.0 s56h4

2054 4 1 20.0 1.0 biverge

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

29 January 2020 - 07:30 AM

Bravo Eggbomb! :thumbup:

For the sinking car issue, change the values in the [trackname].SET file
3rd, 4th and 5th lines determines the lenght of the subsections in the 3DO file.
smaller subsections will follow better the TRK when there is a big change in elevations. :)

In Topic: Altitude

10 January 2020 - 08:11 AM

You need to export the TRK file too in GPLtrk.
File>Export TRK file

track.3DO is what you see
track.TRK is what you "feel"
:)

In Topic: Low-skill and out-of-practice 3do editing

29 August 2019 - 04:24 PM

I've open the 3DO and it worked just fine in 3dsimed.
the old 3doEd opens it too without any problem.
No mips to see obviously but the structure seemed fine in track editor.
If you have a CTD, maybe the fault is to some wrong MIP file in your folder. :unsure:

Anyway, you better let 123do create the 3do too (see pic) ; don't do the extra step of using ase23do thingy ;)