resize additional poly in existing track
Posted 25 May 2011 - 06:06 AM
Posted 25 May 2011 - 06:27 AM
so i could add stuff myself, but take notes or keep the necessary files to the same things can applied for the final assembly later on if deemed useful. i was thinking about adding additional vegetation for the "ultimate" version, like when the track is essentially ready, have the option of taking it further with more details (unless that is too much for gpl to bear - we'll see).
besides it was an idea to try things out before we actually make the real change for the final. like adding extra grass to the side of the track to see how it checks out - if it's crap, that's a strike. if it's good, it may be worth thinking about / implementing in the build. if that makes sense
Posted 25 May 2011 - 10:34 AM
You could also then look at the effect of adding layers of grass around the track to build in depth etc., and get an idea how it might affect FPS etc. There is a GPL foggy track that was released where it was basically for this sort of idea, as a test track to try out graphics effects, and the guy liked how it turned out so he released it.
The file format for adding objects in TRL and the compiler should also be compatible, so it would be easy to take your additions list and add it to the main compile if you are working that way. That would mean though that you would need a cln for spa67 so that you can try things out yourself. I can make this for you, but, as they are still adjusting the track it is not always worth doing this until the layout will not change any more.
Edited by Border Reiver, 25 May 2011 - 10:36 AM.
Posted 06 May 2015 - 04:00 AM
Edited by Pavel, 06 May 2015 - 04:01 AM.
Posted 16 May 2015 - 03:50 AM