Monza Update Questions
Posted 04 October 2018 - 05:02 AM
spa67 asphalt - monza.png 1.12MB 27 downloads
Ok, if I take that as my base asphalt for my Monza "build" then (I think) I`m going to have to find some other things such as a nice verge for the track. Grass, trees etc. One of the things I`d really like to change is the people in the grandstands at Monza as they look like a large "sheet" of people. Very low res.
Anyway, I`m happy I have the asphalt looking like it should now. Just so I know, if I wanted to use the Spa67 asphalt but, purely for example, make it a little darker, what`s the best way of doing that in PS?
Posted 04 October 2018 - 07:38 AM
Edited by Stefan Roess, 04 October 2018 - 07:38 AM.
Posted 04 October 2018 - 08:16 AM
My initial thoughts were simply that my update might not be good enough to release as this is my first "real" attempt at doing it. I`ve experimented with it before as the start of this thread shows but now at least I understand the process a little more.
If I manage to get the track updated as I`d like and it`s of a good enough standard, not causing any problems and all permissions needed have been granted then I most definitely would release it and share it with the community. I`d like to do that and give something back to the fantastic and very kind GPL community.
We`ll see how things go.
Posted 04 October 2018 - 12:51 PM
To do a nice job you'll then need to edit all the margins between asphalt and grass, to make them without evident contrasts.
Posted 04 October 2018 - 04:22 PM
If any of you guys could recommend some of those things that you think would go well with Monza please let me know.
Posted 05 October 2018 - 08:09 AM
mza asphalt etc.png 959.92K 27 downloads
Plus, now that I`ve changed the asphalt I think the verges will have to be changed also. They don`t look right in the above image do they? (Marked in the red lines)
Also, if possible I`d like to change the trees as although they actually look ok when driving, they do look like a big box of trees when viewed from the cameras. How would I go about doing that as all the trees I`ve seen so far when looking at tracks in winmip seem to be single or small groups of trees.
Posted 08 October 2018 - 07:18 AM
What`s the best way/easiest way to fix pop ups at a track? Monza has quite a lot of them. Fences, tress and buildings. It`s hard on the eyes when I`m testing things out.
Posted 09 October 2018 - 03:18 PM
Posted 09 October 2018 - 04:44 PM
Yes it has the same bug, but it's only with this cam set. Try these ones and the problem will disappear
Edited by Db312, 09 October 2018 - 04:50 PM.
- Denis quoting Woody Allen
Posted 10 October 2018 - 05:47 AM
Ok, I`m still in noobville here but I thought all tracks would have a cam file?
Posted 10 October 2018 - 06:25 AM
Ahh ok. That makes sense now. Just out of curiosity, where is this default cam file?
Posted 11 October 2018 - 07:03 AM
Secondly, I don`t really have much time just now as I`m moving house over the next while but if I can gather some information here about the Monza update I can (hopefully) put it to good use when all the moving is finished.
Going back to my post above (post 31) about the verges... I have lightened the asphalt a little and, for now, I`m happy with it. I`ve also put in some other, lighter coloured curbs which I`m also happy with for now. The grass has also been changed to a slightly lighter, higher res version.
My question is:
Now that I`ve changed the asphalt to a hi res version the verges (from the original Monza) are much lower res and also don`t match the hi res version in resolution or colour. The small bits of grass on those verges don`t match the rest of the grass now it`s been changed.
So... how do I edit/change this? The screen below shows what I mean. I`d appreciate some info on how I`d go about getting the verges to match the rest of the track and grass.
mza verges.png 1.12MB 16 downloads
Posted 11 October 2018 - 07:21 AM
then its' a matter of artistry (see what Thomas Lachele did with his version of Monza)
Posted 11 October 2018 - 11:23 AM
If you, or anyone has any tips or advice on how to go about doing this I`d appreciate it.
Posted 11 October 2018 - 01:31 PM
What I did, when I made my first track Fiorano was:
Grab a grass texture, an asphalt texture then load them in photoshop.
Change their tone, color, saturation to my liking.
Then cut a strip of asphalt and a strip of grass and paste them in a new texture, thin and long (for Monza you will need it to be narrow and tall).
then, experimenting and create with the tools given by the editor, a good transition.
You will easily find tips and tricks on the internet for all these things; if you like the topic it can be very entertaining.
If you are on the "lazy side" and don't want to start from scratch; you can always just use an existing verge and just merge some of your asphalt on one side and some of your grass on the other side and have a working texture that you can eventually modify with time.
Posted 11 October 2018 - 04:15 PM
I`ll also google for tips etc as you say. I`ll do that when I have a bit more time to spare to the project. Hopefully soon.
I`ll be starting from scratch for sure as it`s the best way to learn how to do these things so won`t be using my "lazy side"
Thanks for the info. I`ll get to it and give it a try as soon as I can.