Posted 27 May 2005 - 08:03 AM
I've in train of create my textures of my track, when Iconvert to WinMip in BMP>MIP he say it's didn't the good limits. I looked with Paint but they are good. Maybe it's because I've change the texture in adding a "publicity" Dunlop and Triumph.
Posted 27 May 2005 - 08:47 AM
Want to post your BMP and then someone might be able to help you?
Posted 23 April 2011 - 02:01 AM
Generally you need to change your GTK and use one of the 2 options below:
1. add UNK 4 value 8 that stretches the texture along the section longitudinally and laterally.
2. In case the texture will be repeated several times in the section you can also assign to UNK 1 a few meters to slide the start of the texture by the same amount, you can give positive or negative values to move it forward or backward; its a trial and error (the TEX value of the texture must fit exactly in the section length (fractions) or you will have a non perfect alignment on one side). For this trich you also need the MIP to be type 0 or better type 2)
For the case of your picture in particular I will add UNK4 8 to the value it already has so you have your house fit in the section whatever is its length
Posted 23 April 2011 - 05:11 AM
It seems that there a lot of things that are not explained in any where, can be?
I hope your age is not near 90 years :-)
Posted 30 April 2011 - 06:55 PM
For example, having this mips for make a tire barrier:
I, after a lot of trial and error,find this tex lines:
2055 0 1 3.0 1.0 gomas01
2055 0 2 0.5 0.5 gomas02
2055 0 4 1.0 0.3 gomas01
2055 0 5 1.0 0.3 gomas01
To can fit the side and the two ends of the barrier with 1 meter height; 1 meter wide and 20 meters long:
But why I need to use 3 on the side and 0.3 on the ends to made that both tires have the same 1 meter size?
Worst, I tried values from 100 to 0.1 to gomas02 for the top side and always see exactly the same no sense picture on top.
It seems that for the ends you need to divide the proportions and to the sides multiply them!!
But nothing change on the top of 2055 wall with those 4th and 5th tex numbers.
Edited by Luis Babboni, 30 April 2011 - 09:45 PM.
Posted 01 May 2011 - 03:39 AM
2055 0 0 2 1 gomas02 ; meters mapping of the bottom surface Needed for top wall mapping
2055 0 1 3.0 1.0 gomas01 ; meters mapping of the sides
2055 0 2 1 1 gomas02 ;values not used, it uses the meters you define in 0 line for top surface too
2055 0 3 3.0 1.0 gomas01 ;mapping of the inside top not needed in this case
2055 0 4 1 0.3 gomas01 ;times used ex: 1 0.3 means the texture is repeated 1 vertical and 0.3 horizontal for staret
2055 0 5 1 0.3 gomas01 ;times used for end
To make the top texture work well in your case, you need to assign unk4 value 2 to the wall, so it is mapped once laterally and you need also to rotate the texture 90 degrees
Edited by Ginetto, 01 May 2011 - 03:43 AM.
Posted 01 May 2011 - 06:11 AM
So, it is needing both 3rd value, 0 and 2, for the top.
I tried with each without the other and was thats why did not work.
Still not understanding how front and side strech values works, but works. :-)
Edited by Luis Babboni, 01 May 2011 - 06:13 AM.
Posted 01 May 2011 - 07:02 AM
1 means the texture is mapped once
0.1 means that is mapped only 1/10 of the texture
5 means that the texture is repeated 5 times
This needs a note concerning the traces; if the wall cuts a trace, this value apply to each side of the wall; so, if you want a whole texture for the front, you basically need to build 2 different walls with 2 different mapping values in TEX file