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correcting gtk layout


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#1 roo

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Posted 24 June 2015 - 03:41 PM

Hi all,
After a few failed attempts in the past I am back onto my track project.
I have started from scratch again & have pretty much got to the same point as before.

Hoping that autocad would help with the sections' info/data (radius,length,curvature) I find that it doesn't (really) help!

I traced the centreline of the track in cad & created the sections accordingly. As mentioned, sadly cad didn't miraculously solve the gtk side & the end doesn't meet the start of the lap.
I am using gpltrk as I cannot get the background image to load/work in gtkmaker (neither on win7 32 nor xp sp3) :(

I have overlaid an image of my gtk onto a map of the track & can see the problems but I don't know  how to adjust whichever section to correct the layout.

Is it a question of adjusting the curvature of a section (by trial & error) then zeroing the following sections until it looks right or is there a way to calculate the required change?

any advice welcomed :)
roo

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#2 ginetto

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Posted 25 June 2015 - 01:53 AM

That seems quite off :think:

Did you try with small size images in GTKmaker?
I did notice that the bigger the image the longer it takes to load but with a 1000x1000 quality 5 square jpg of that map it must work.
I usually have to flip vertically the jpg image before to use it in GTKmaker.

If you don't succeed you can use autoCAD and measure the differences in angles in the main areas where the GTK goes off the map and correct the curved sections accordingly so the end part ends up closer to the start.
When the gap is not too much off then it's a simple arithmetic division and addition to make the 2 match.

Another option is that I can draw that layout using GTKmaker for you and pass it over but it doesn't solve your GTKmaker issue. I had XP in all its version then win7 64bits and it always worked.



EDIT: I thought you should try to open this in gtk maker.

Extract both files in the same folder and use the file > open> try.tlo.
Then wait a few minutes (it takes more than 2 minutes on my computer to open), drink a beer or something before to decide is not working, thanks :)

Attached Files


Done these tracks and working on others.


#3 gliebzeit

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Posted 25 June 2015 - 09:30 AM

"... drink a beer or something before to decide is not working"

That is a good strategy for most everything... especially if you are retired and have plenty of time on hand.  ;)
Greg

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#4 TvO

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Posted 25 June 2015 - 11:37 AM

Works for me :) . Or a good long hot shower

#5 roo

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Posted 25 June 2015 - 02:13 PM

Yeh, it's way off :(
I am going to have another go, this time without correcting the orientation of straights as I go. I'd like to see if it's much/any better that way.

I have tried to open your tlo on my win7 machine but I get "not enough storage is available to process this command" message. Same for loading the map.jpg.
I will try xp later.

not giving up ;)

#6 Iestyn16

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Posted 27 June 2015 - 09:24 AM

Looks like an interesting track layout, Roo. Very Clermont-Ferrand! A similar setting, but in Germany? Makes me think of Deutschlandring, one of the tracks in my 'dream list' for Grand Prix Legends.
GPLrank: -76;  Monster: -402

"Slide 'til the sunrise, -90 in your eyes.."

'Spinning out since Summer 2006'

#7 ginetto

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Posted 27 June 2015 - 12:41 PM

Indeed :cool:
and he doesn't have more excuses now; we want it! :D

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Done these tracks and working on others.


#8 gliebzeit

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Posted 27 June 2015 - 03:37 PM

Great work, ginetto.  :)

Roo, you're up to bat, mate.  ;)
(Thank you for your work!)
Greg

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#9 roo

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Posted 28 June 2015 - 03:14 AM

no pressure then ;)

it is in Germany. It's the local roads where I used to live. Lots of altitude change which will be interesting/challenging to get into the track!

I'm amazed how fast Ginetto knocked the gtk out :bowdown2:

Grazie mille :)

#10 roo

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Posted 20 June 2016 - 10:07 AM

wow, it's been a year since this project got launched :blush: real life kinda got in the way for a while ... I'm now working on it again & have some questions, most of which can wait but for now I'd like know whether 2 tarmac walls on non-consecutive sections can be driven on continuously or will there be an issue? The tarmac in question is not essential, (nor currently what I want it to look like) it's just something I was hoping to include for geographical completeness.

cheers :)

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#11 ginetto

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Posted 20 June 2016 - 04:56 PM

@ non consecutive sections can be joined together using the GAP feature but ,for what I know, only with first or last wall touching each other; as you have in that pic, I don't think it will work but you can try. Let me know if is a success :)

Done these tracks and working on others.


#12 Fat Rich

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Posted 21 June 2016 - 01:21 AM

A year too late, but tracing over a .TGA format file in GTKMaker sometimes works better.

#13 roo

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Posted 23 June 2016 - 05:15 AM

Thanks Ginetto, I will report back when I have tested it. Still work my way around the track changing the track width & adding curbs, banking etc.
I want to have cobble stones at the edge of the track through the villages, is there a wall type that will simulate the bumpiness of cobbles?

#14 ginetto

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Posted 23 June 2016 - 06:16 AM

5 is bumpy but makes dust
you should try 4, is a little more slippery than 5 but maybe it works :)

Done these tracks and working on others.


#15 TvO

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Posted 23 June 2016 - 09:51 AM

Isn't the HSV for that? There is a bumpiness setting that is supported by the patches. Otherwise try it via altitude work

#16 ginetto

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Posted 23 June 2016 - 01:30 PM

HSV is for shadowing.
There is a bump feature but you cannot distinguish between different surfaces; every surface type 1, 2 and3 will have the same effect.
With altitude work can be very tricky since you need very short sections to have a cobblestone effect and if is just for the sides of the road I don't think it's worth the effort :)

Anyway you might try all these different approaches in short pieces of track and make your own choice :wave:

Done these tracks and working on others.


#17 roo

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Posted 23 June 2016 - 02:37 PM

ok, thanks. will probably go with 4 as altitudes will drive me nuts ;)
currently I have used 2 for it's slippyness but if 4 (grass) is bumpy & slippy then maybe that's the way to go (with a cobble texture).

#18 Border Reiver

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Posted 24 June 2016 - 01:43 AM

The other alternative is to make small invisible 3do files with collision that you will feel if you drive over them. A bit like the gator curbs on some of the Can Am tracks, but probably with a less aggressive size/height and maybe a slightly softer collision value? That would make you feel a bump and they can be placed in the regions where you want this uneven feeling.

Rob

#19 roo

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Posted 24 June 2016 - 11:15 AM

interesting idea Rob, cheers

after a quick test, type 4 isn't bumpy enough over such a narrow width, 5 is better except for the dust. But, it's all food for thought :)

#20 ginetto

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Posted 25 June 2016 - 04:18 AM

Remember that you also can make dust the color you want using track.ini :
[ dirt ]
; whatever
dirt_r = 238 (from 0 to 255 )
dirt_g = 209
dirt_b = 175

Done these tracks and working on others.


#21 roo

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Posted 25 June 2016 - 10:56 AM

View Postginetto, on 25 June 2016 - 04:18 AM, said:

Remember that you also can make dust the color you want using track.ini :
[ dirt ]
; whatever
dirt_r = 238 (from 0 to 255 )
dirt_g = 209
dirt_b = 175

didn't know this, very interesting, thanks
can you suggest a colour near invisible? ;)

#22 ginetto

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Posted 25 June 2016 - 03:34 PM

You should try to stay on a mid to dark grey I guess; try all 3 at the same value around a  range between 120 to 160

Done these tracks and working on others.


#23 Stefan Roess

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Posted 27 June 2016 - 08:05 AM

Hi roo

I can`t help you at all on the technical side to create this track.

But I am curious about your track.
Is it a real track on public roads.
Regarding the map it seems to be around the "Remetschweil" close to the B 500 the "Schwarzwaldstraße" (Black Forrest Road).

Bin gespannt. :)

Thx in advance.
Stefan

Edited by Stefan Roess, 27 June 2016 - 08:05 AM.


#24 roo

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Posted 01 July 2016 - 11:54 AM

Ja, richtig Stefan, ganz tolle Straßen :D

I lived in Remetschwiel for nearly 6 years & enjoyed these roads in my little 106 :drive1:
Don't hold your breath for it though, you know what Grand Prix Legends time is like ;)

edit: if you would like to help out a little I would appreciate any maps from the late 60's. I have searched but not found anything. No-one I know back there has kept any of their old maps either :(

Edited by roo, 01 July 2016 - 12:02 PM.


#25 roo

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Posted 01 July 2016 - 12:00 PM

my next question:

in the google map image you can see Tannholzstraße goes straight on where the road turns left which is where my track goes.
How can I recreate the triangular area where the 2 roads meet?

As mentioned before, I would like to get as geographically accurate as possible with the roads that join the 'track'. If this is impractical I will re-think my philosophy.

cheers :)

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