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Eggbomb

Member Since 21 Jan 2020
Offline Last Active May 15 2020 03:11 PM
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Posts I've Made

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

16 March 2020 - 05:31 PM

I am having some trouble with the control tower.
It displays fine while I drive around the track in practice mode, but if I drive close to the pit wall or into the pits the game crashes.

If I comment it out of the tso, the problem disappears

I have already reduced the amount polys on the roof to about 1/4.
The only thing I can think of, is to reduce the polys in the hook shape, but worried it will look bad.

Does it look too complicated ?
Does anybody have any other idea to fix it ?

https://drive.google...iew?usp=sharing

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

24 February 2020 - 11:36 AM

Managed to make some progress now:
7.8
8.6
9.5
6.7

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

23 February 2020 - 11:27 PM

I've been busily trying to defeat polygons on all 4 tracks.

Brabham Circuit - 4.5km lots of undulation - 12 polys/mtr
Gardner GP Circuit - 3.9km not much undulation - 12 polys/mtr
South (Amaroo) Circuit - 1.8km  lots of undulation - 9.5 polys/mtr
North (Druitt) Circuit - not very complex, not much undulation - 5.5 polys/mtr

I have to keep going. I hardly have any TSOs yet.

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

15 February 2020 - 01:26 PM

Thanks Ginetto,

I will have a look later. I am currently doing the other layouts, so far 3 out of 4, so I can show the link roads instead of walls.

I had a problem with the pit wall not putting texture on the end or top. Which I had fixed in the TEX file, but it came back and I have not found a solution yet.

I also had a problem with another layout, where the program would crash whenever I drove close to the pit wall. Even though everything was positioned exactly where it was on the 1st track, FB values the same as well.

Regards
Eggbomb

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

09 February 2020 - 10:48 PM

I put the Beta version up

http://srmz.net/inde...showtopic=13301