1) All the track.ini files I've looked at so far have a grid row spacing of 10m, based on photographs of my track I'd estimated about 8m. Would this cause problems for the AI, or for human players starting closer together?
2) When my 3DO is compiled I get a stripe across the startline plus lines for each grid stall which are polygons in the 3DO file and have my error.mip texture applied, is it possible to lose these? I've noticed some other tracks don't seem to have these, have they been made invisible with a type 5 mip, used a matching texture to the asphalt, or maybe the polygons deleted from the 3DO at the end of the build?
3) At the moment my grid and startline are level and have textures applied using Unk 4 = 2 mapping. Will adding a slight slope mess up the mapping? I think read somewhere that type 2 mapping has problems near a trace with altitudes. Also will a slight backward slope cause problems at the start, I know I have to keep a foot on the brake at Spa but that's quite a steep incline.
Thanks in advance!
Edited by Fat Rich, 28 October 2014 - 01:48 PM.