The size isn’t too much of a problem, but the view is often blocked by bodywork or intake stacks. I think that these are probably less noticeable in real life, but in a Sim, you can’t look around things by moving your head.
So to make them transparent, I opened the mirror related mip with WinMip2 and saved it as a bmp. This created two files. For the Chap2F, for instance, the 2Fmrim.mip became 2Fmrim.bmp AND 2Fmrim_ti.bmp I have a transp.mip which will make an area transparent, removing mirror objects, but what do I do with the ti labeled file and how do they come back together?
Edited by Bob Simpson, 16 September 2012 - 03:25 PM.