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ginetto

Member Since 31 Oct 2004
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Posts I've Made

In Topic: Change Plane Mapping in 3DO

29 July 2018 - 02:56 AM

Here is the correct mapping.
To use GPL trackeditor, scroll down the prim tree and use F2 key so you see where you are at.
Once in the right poly, double click on it and you have all the details you can change.
Attached File  1.jpg   85.38K   18 downloadsAttached File  2.jpg   91.48K   21 downloads
Attached File  3.jpg   106.16K   17 downloadsAttached File  4.jpg   123.1K   16 downloads
Attached File  5.jpg   132.81K   16 downloads
Voila' :P

With complex 3DO with hundreds of polys, you can use 3doEd to find the poly you need and double click on it to find its correct address; then in GPLtrackeditor you use F3 key and paste its address.

In Topic: Change Plane Mapping in 3DO

28 July 2018 - 05:39 PM

Yes, use GPL editor.
Open the 3do; go to the polys involved and change their map values.

Probably the tree map with the correct mapping is one of the LOD; those older 3dos have often different resolutions depending on the distance they are viewed.

In Topic: Add pit armco to Goodwood WIP

17 July 2018 - 03:27 AM

Is there a center line for this track already?
If not, Rob is the only one that can produce it.

Fisrt alternative is to use Stefano's tool with which he can do miracles, I basically nothing...
Second alternative is to make build files from scratch for the whole track, pretty annoying job. :)

In Topic: 3D Object See-Through Fix ?

25 January 2018 - 07:28 AM

I don't remember when the teerl2 and teerh2 (names for this particular car) are used but if the teerl2 (low res)  is used on the outside view, while the teerh2 (high res) is used in the cockpit view, since they go on 2 different polygons, you could add 4 vertices and assign them to one of the 2.
This way you should have a size for the teerh texture independent from the one of the teerl texture. :)
Understandable? :blink:

In Topic: 3D Object See-Through Fix ?

25 January 2018 - 07:15 AM

I go in the MIRP "PRIM" steer Tree Root sectionAttached File  1.jpg   105.18K   11 downloads and using F2, go into the steering wheel polygon, double click and find the 4 vertices used to size it Attached File  2.jpg   133.24K   13 downloadsthen same as pioujd.
Or just Shift and left click on a vertex to be able to change it on the flyAttached File  3.jpg   116.02K   12 downloads, without the need to go in the vertices list.