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Member Since 25 Aug 2006
Offline Last Active Today, 10:27 AM

Posts I've Made

In Topic: Field/grass/ground textures

30 December 2020 - 08:49 AM

Re: Bitmaps. From the dark dark cobwebs of ancient times, according to my memory there are two (or three) types of bitmaps. 8bit and 24 (or 32bit). 8bit are palette-based files using 256 colours, 24bit use 256 shades (00-FF) for each of the 3 (or 4 if alpha is included -> 32bit) colours.I believe winmip has issues with certain types of bitmap (24/32 bit?). If anything I used papybmp for most of my conversions.

In Topic: Field/grass/ground textures

30 December 2020 - 08:11 AM

Well I feel good right now, if a bit stuffed post christmas feeding frenzy ;).
I also checked if I had the files that were missing after that date, but for whatever reason I do not have them - or if I do, they are sorted in another directory. But I'm thinking I might have been travelling at the time and thus did not download them then. I always add the date to the files, so I know when a later version has been "released" to possibly replace them.
Those files here probably got lost in one of the DB crashes we had over the years.

That aside, I'm actually preparing another tutorial on car skin creation as per the example of the Gordini T16, since I just found a number of steps I did for it. Just as a pointer of how I do it. Might check if I have other cars that I could use to illustrate my process. Same for dashboards - if that is of any help to anyone...

In Topic: Field/grass/ground textures

30 December 2020 - 06:27 AM

Because I am super awesome, I present some of the missing files