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How many polygons are logical?


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#1 Luis Babboni

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Posted 15 May 2011 - 05:28 AM

I guess that for FPS, the point is how many polygons per distance unit are in the 3do.

My trk23do reports 37542 polygons for 2700 meters circuit.
That is an average of around 14 polygons per meter. I know the average has not all the importance, but gives an idea.
And still my circuit have no 3dos that will increase the number of polygons but still the gtk and the trk are the same so on the other hand I will can decrease the 3do polygons.

I suppouse that it can be a great help for me to know the other tracks average polygons per meter to avoid do a total mess without note it till too late.

Thanks.

Edited by Luis Babboni, 15 May 2011 - 05:31 AM.


#2 ginetto

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Posted 15 May 2011 - 05:39 AM

Your values seem definitely too many compared to my works.
I have an average value around 5 polys per meter with a minimum of 4 and a maximum of 6.8
Take very care of all the walls with height and always give a UNK4  of 131072 if their top is not seen ( a wire fence 2 GPL unit thick for example ) otherwise the poly count will increase a lot for nothing.
Hope it helps You ;)
:wave:

Edited by Ginetto, 15 May 2011 - 05:42 AM.

Done these tracks and working on others.


#3 Luis Babboni

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Posted 15 May 2011 - 06:06 AM

Thanks Ginetto!
Wich average number of walls per section?
9.8 mine. At the beginnings it seems to many for me, but the GPLEA tutorial shows an example of 14.... may be just to show, not to follow.
Posted Image

Edited by Luis Babboni, 15 May 2011 - 06:31 AM.


#4 ginetto

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Posted 15 May 2011 - 08:12 AM

That's very individual but my tracks in the work show:
10, 11.7, 14.5, 15, 17.2, 13.2, 15.1, so I use an average of 14 walls per section I guess :)

Done these tracks and working on others.


#5 Luis Babboni

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Posted 15 May 2011 - 09:16 AM

Well, this average makes me more happy than the polys one.  :)

I think that the altitudes changes increases the number of polys more than the number of walls.
And my track has at least three principal levels with all the corresponding transitions.

Edited by Luis Babboni, 15 May 2011 - 09:19 AM.


#6 ginetto

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Posted 15 May 2011 - 10:19 AM

Polycount is all a matter of using the most UNK4 values as possible for every wall and a well balanced SET file.
The result can give you 1/3 of the original polys without any visible difference :)

Done these tracks and working on others.


#7 Luis Babboni

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Posted 15 May 2011 - 10:48 AM

Well, still I no used those two tools, and 14/3 is around your 5 average!