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ginetto

Member Since 31 Oct 2004
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Posts I've Made

In Topic: Fangio & Moss - Motorsport 1955

29 October 2018 - 02:36 PM

:cool: thank you!

In Topic: Monza Update Questions

11 October 2018 - 01:31 PM

You just experiment :)
What I did, when I made my first track Fiorano was:
Grab a grass texture, an asphalt texture then load them in photoshop.
Change their tone, color, saturation to my liking.
Then cut a strip of asphalt and a strip of grass and paste them in a new texture, thin and long (for Monza you will need it to be narrow and tall).
then, experimenting and create with the tools given by the editor, a good transition.

You will easily find tips and tricks on the internet for all these things; if you like the topic it can be very entertaining. :)

If you are on the "lazy side" and don't want to start from scratch; you can always just use an existing verge and just merge some of your asphalt on one side and some of your grass on the other side and have a working texture that you can eventually modify with time.

In Topic: Monza Update Questions

11 October 2018 - 07:21 AM

You need to create your own texture using Photoshop or some other editor  and use grass.bmp and asphalt.bmp as part of it. You can use the old verge.bmp as a template
then its' a matter of artistry (see what Thomas Lachele did with his version of Monza) :)

In Topic: Monza Update Questions

10 October 2018 - 02:53 PM

:D

In Topic: Monza Update Questions

10 October 2018 - 06:41 AM

Eh, no idea; some things are just implemented in the exe but I am not sure if this is the case.
If you have time to spare, you could check in all the DAT files stored in gpl subfolders; effects, layout, obj,...