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Member Since 25 Aug 2006
Offline Last Active Today, 09:49 AM

Posts I've Made

In Topic: New Track Build - Sydney Motorsport Park Gardner GP

27 February 2020 - 05:08 AM

Hey Eggbomb,

fwiw in the current Grid (2019) game the Sydney racetrack is included in several versions. I assume it is not a laserscanned version, but then again it might help with some general elevation things etc. :)

In Topic: Creating HI-Res Car Skins...

06 February 2020 - 03:44 PM

Hey TJ,

I think I covered some of those topics in a PM conversation we had a year or three ago ;) other than that there are a few sort-of-tuts of mine floating around these here forums. Plus in one of the '71 GT mod threads is an lengthy explanation of how I do what I do. I'm not sure if you have access to that subforum, try this link. It should take you to that thread. The focus on that "tutorial" was wheel arches, but I think I drift off to other topics (as usual).

Anyway. You need either papybmp or winmip to convert the .mip textures to .bmp files that you can load into Photoshop or whatever - and also to convert them back the other way as well. Other than that if you have Photoshop, that's all you need. On the resolution... well my opinion is - go as high as your rig allows. You can always downscale later to whatever is necessary. If you work in high resolution files, you don't need to be super accurate as it will be reduced anyway, but you can add lots of detail there that when doing it at a lower resolution would be next to impossible as you would (probably) have to draw a blurred line to begin with. So rather draw a crisp line at high res and get it sharpened and reduced when scaling down.