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Boreham - Help with first track


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#1 Tobodestroyer2020

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Posted 07 March 2022 - 03:41 AM

Hi,

Some of you have seen this already in the Editors Hangout thread. I've made a new thread to keep things in one place. I've made some changes but now my track is GREEN. I have a replay file included here and you can see the car driving around on lots of grass and the track seems to be way off in the distance. What am I doing wrong now?

Thanks in advance,

Pete

Edited by Tobodestroyer2020, 24 June 2022 - 01:40 PM.


#2 Phil W

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Posted 07 March 2022 - 06:36 AM

The .trk file in your main Boreham folder is old Pete.  Looks like you exported the latest .trk into your build folder, so you just need to move it across.

After this you'll see the track, but your car will be on fire and flying through the air :D  This is because your track.ini has pit stalls outside the .trk area. The right-hand boundary wall is at -15 metres, pit stalls are at -16.5 metres; so change 'em to -9 or whatever:

stall_0 = 8164.5 -9.0

BTW since your track's 4845 metres long, the longitude of your pit and grid stalls is "going round twice", but this shouldn't be a fatal error.

#3 Tobodestroyer2020

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Posted 09 March 2022 - 06:39 AM

I think I'm getting the hang of it. Just a couple of questions...

I have two traces right at the edge of the race-track (tarmac). I then have either gravel or grass. All good so far. As Boreham is an airfield track, I experimented with wide sections of tarmac by making all Walls in a few sections tarmac. I thought that this would just give me lots of area to drive around on and add grandstands etc. but there is a real clunk as I drive across the traces on either side of the original track. How do I avoid these 'clunks' and make it one wide section of tarmac? Do I...

a. make the 'track' wall very wide (ie to the extremeties of the .trk)
b. Add more walls to either side of the track and make them all 'tarmac'
c. something clever which I've not thought of yet.

Cheers.

#4 Phil W

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Posted 09 March 2022 - 07:51 PM

Sounds like your .trk has gravel bordering the road still Pete.
Remember the physical surface is defined in the .trk, so it's possible to see tarmac (.3do) yet drive on gravel (.trk).
If exporting a fresh .trk to your main Boreham folder doesn't fix it, we'll look at the traces and walls in more detail.

#5 Tobodestroyer2020

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Posted 10 March 2022 - 07:40 AM

Again, I'd forgotten to add the new .trk to the track folder. Sorted. Now I'm having fun learning how to use graced0.99 to create the hilly bits. Progress is now even slower :(

#6 Tobodestroyer2020

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Posted 11 March 2022 - 05:01 PM

I now have some slip roads and some nice subtle elevation changes. I even have a raised grassy bank. I now need to work out how to get a nice vertical bank like those around the newest Thruxton.

#7 Tobodestroyer2020

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Posted 19 March 2022 - 01:21 PM

Where do you position your traces to make kerbs? What sort of heights do you set in Graceed?

#8 Tobodestroyer2020

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Posted 28 March 2022 - 02:51 PM

Ok, making progress but need help with adding objects. So far I can place them exactly where I want them and rotate, resize, raise etc. to suit.

However, objects are disappearing. Eg, I have a couple of tents which are visible from from 200m but simply vanish when any closer. I guess that this is clipping but I don't know how to avoid it. I'm avoiding placing objects on top of traces but this makes no difference.

This only happens with a few objects, not all.

#9 Paul Skingley

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Posted 29 March 2022 - 08:07 AM

Normally clipping can be minimised if the objects are drawn in the correct order.

Start by checking if the objects are in sequence from the s/f in your .tso

If they are and you still see clipping, try placing the object seen behind so it is drawn after the object in front in the .tso list.

#10 Tobodestroyer2020

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Posted 18 April 2022 - 08:22 AM

Yes, I've got a track. Just needs AI, a pit building and a footbridge. Who wants to beta test?

#11 Manfred Cubenoggin

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Posted 19 April 2022 - 11:48 AM

Quite happy to give it a twist, Tobo.

#12 Phil W

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Posted 19 April 2022 - 02:00 PM

Ditto :thumbup:

#13 Tobodestroyer2020

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Posted 29 April 2022 - 10:22 AM

Finished my first Horizon :haha: Crikey - what a PITA that was. Still, I've learnt how to use GIMP.

Now I need to learn how to use 123do to create my own objects.

Edited by Tobodestroyer2020, 29 April 2022 - 10:22 AM.


#14 Phil W

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Posted 29 April 2022 - 01:24 PM

Nice one Pete, you're a natural :rockon:

#15 Paul Skingley

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Posted 29 April 2022 - 02:30 PM

Great you are moving on with your track :thumbup:

123do is a nice easy program to use.
The only problem I had was trying to use it with screen scalling enabled.

After you finish your 123do object don't forget to run it through Phill's 3do mill for optimisation.

#16 Tobodestroyer2020

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Posted 01 May 2022 - 04:03 PM

I haven't had time to try 3do creation yet. In the meantime, is there a huge online repository of GPL objects which I'm yet to discover, or is it a case of borrowing from existing tracks?

#17 Paul Skingley

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Posted 01 May 2022 - 06:19 PM

I make custom objects like pit buildings and towers because they are normally unique to the track.

There are a few bits and pieces here.
http://gplr.srmz.net...hp?showforum=29

Stefano has a forum for his historic 3d vehicles. You can ask him to invite you in if you do not have access already.

#18 Tobodestroyer2020

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Posted 02 May 2022 - 09:47 AM

Paul, is there a tutorial for dummies like me for 123do? I'm struggling.

#19 Paul Skingley

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Posted 02 May 2022 - 11:10 AM

Sorry I do not have a tutorial.

What are you struggling with ?

#20 ginetto

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Posted 03 May 2022 - 11:34 AM

View PostTobodestroyer2020, on 02 May 2022 - 09:47 AM, said:

Paul, is there a tutorial for dummies like me for 123do? I'm struggling.
Check this out:
http://wiki.grandpri...t_collision_box

Done these tracks and working on others.


#21 Tobodestroyer2020

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Posted 04 May 2022 - 01:48 PM

It's going to take a lot of coffee to get me through that.

#22 Tobodestroyer2020

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Posted 05 May 2022 - 03:07 PM

Now I'm getting into it :) and have started adding shading with HSV file.

At the moment it's mostly guess work but is there a clear guide as to how this works? For example, I have a dip in section 30 of my track and I want to add some subtle shadowing at the bottom of the dip on the track surface only, not the grass on either side. How do I pin-point a darker area to be exactly where I want it? Track is between traces 5 & 6.

Thanks

UPDATE: I think I've cracked it. I can now get shading exactly where I want it. :) What about the first two values? H and S? What do I change if, for example, I want to make something a little 'GREENER'.

Edited by Tobodestroyer2020, 07 May 2022 - 02:45 AM.


#23 Tobodestroyer2020

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Posted 11 May 2022 - 03:51 PM

Progress indeed. I have consumed much coffee and have created my first 3do and seen it in my new track. Wow! This has introduced me to a whole new world.

I want to create a pit area. Is there a way (in 123do) to create one pit-stall and then repeat it 20 times to produce one long line of pit garages? I guess I'm after a copy/past feature. Any tips gratefully received.

#24 Paul Skingley

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Posted 11 May 2022 - 06:07 PM

Yes.
Click the "Modify" button and choose "Copy Polygon"  It will give you options for mirrored and reverse face and the cords you want to copy it too.

Tip :- make a backup of the 3dp before you do anything. Keep backing up every time you make a big change.
That will save you lots of time when things go wrong ;)

#25 Tobodestroyer2020

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Posted 12 May 2022 - 04:09 PM

Thanks. I'll try that

Mips - now that I want to make my own to dress up my 3dos, is there an explanation as to how to create them at the correct bit rate and file size etc? I'm learning to use GIMP as I go. My current BMPs are all too big and I'm sure that I can be more efficient.