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creating and editing the cars


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#1 spitfire

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Posted 14 March 2005 - 04:36 AM

Hi,
I am just starting in 3d modeling and am looking for advice on the best software to use, and guidleines etc on where to find the best tutorials for it.

I appreciate that this may be seen as irrelevent in an already busy day but would appreciate any advice you can send my way.

When I first saw the 65 mod for GPL I wondered if I could do some small part in a like project.  Not meaning to be a nuisance.

Have a good week guys.

Mike :thumbup:

#2 pirenzo

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Posted 19 March 2005 - 08:52 AM

Hi Spitfire.

There is not to my knowledge any way of actually creating brand new cars, as the car 3dos are rather complex in their format, and can't really be created using normal 3d modelling tools.

So, you'll have to start with an original car and edit it using Paul Hoad's GPL Track Editor (not GPLtrack by Peter Prochazka).  Which unfortunately isn't available to download anywhere :(...
Its a very primitive editor.  Its not at all inquisitive, and to remove any components from the 3do you'll need to know how to use a hex editor.

I don't want to put you off or anything, as we really do need more people to play around with these things and learn how to do it :)
I've tried in the past, with minimal success, but there are things you can do quite easily once you know what you are doing.
Now they've made Dunlop Bridge much faster this year, and in doing so they have made it safer. Not so acute as it was, it can be taken, very nearly flat out - Mike Hawthorn, Le Mans 1956

#3 UpMerge_

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Posted 20 April 2009 - 03:55 AM

Hello!

sorry for reactivating this post! :)

i want to edit the cars as well.
i only want to know whether is there a tool to make so or not?

Paul Hoad's GPL Track Editor isnt awailable anywhere.
maybe there is an update or a new tool or something?

would be very awesome to have new cars for gpl! :dribble:

what about texturing wheels and cockpitĀ“s, how does that work?
does gpl support normal maps?

is there a other forum with topic of modding gpl?

thx for all your answers!

#4 TvO

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Posted 29 April 2009 - 06:37 AM

Hello,

I'm more of a texture editor, but I did have some limited succes at 3D editing. I used Nigel Pattinsons RaceCon to remove polygons from a car, by rightclicking on the branch. The utility can be found here:

http://gplmz.bcsims....?showtopic=3114

Here is GPL (Track) Editor:

http://gplmz.bcsims....?showtopic=3332

To move points (vertices) around to alter the shape of an object (carefull, lighting effect will not change so they correspond to the new shape of the object, so you should keep the shape of the object you are altering roughly the same) I use 3doEd:

http://gplmz.bcsims....?showtopic=3085

You'll need DATman to extract textures from the DAT package used by GPL. A DAT is like a zip file, it can contain files. If a texture is outside the DAT but in the same folder, it will be chosen by GPL over a file with the same name that is placed inside the DAT. DATman can be found here:

http://gplmz.bcsims....?showtopic=3497

to convert loose textures to bmp you can use WinMip amongst other utils:

http://www.horbra.de...mip/Winmip2.htm

:wave: Tommie.